Che che Posted January 9, 2015 Report Share Posted January 9, 2015 jeste bas je najs.. Svidjaju mi se gusenice.. Link to comment Share on other sites More sharing options...
sayoend Posted January 26, 2015 Author Report Share Posted January 26, 2015 gusenice gotove, malo sam ih izmenio samo jos mitraljez ostaje Link to comment Share on other sites More sharing options...
sayoend Posted January 26, 2015 Author Report Share Posted January 26, 2015 i svetla, mozda neki reflektor i dimne bombe... mozda i ono cudo napred za mine Link to comment Share on other sites More sharing options...
alekba Posted January 27, 2015 Report Share Posted January 27, 2015 A gdje je tu getling :huh: nista bez toga ne priznavam ^_^ A fali mu i neko ripce sa parom velikih.... bombi :rolleyes: da viri iz kupolu. Mozda zbog teksture meni je nekako suvise realan, kao da je za neku igru o WWI. ako si hteo vise toon onda moras da malo preteras sa nekim detaljima, ovako je suvise utegnut. Kako god, odlican je, bas da ga vidimo sa teksturom :) Link to comment Share on other sites More sharing options...
sayoend Posted January 27, 2015 Author Report Share Posted January 27, 2015 mislis gatling? mozda... a ovaj materijal gore da sam stavio na duska dugouska ispao bi realan :) nije meni bio cilj bas cartoony tipa http://s3images.coroflot.com/user_files/in...EK1xNlLM9ne.jpg nego bas da uradim sa puno detalja ali opet da ne izgleda realno... mozda sam i preterao sa detaljima ali barem je ispao ok, barem meni Link to comment Share on other sites More sharing options...
sayoend Posted January 27, 2015 Author Report Share Posted January 27, 2015 mozda stavim jednu da bude mitraljez a druga top Link to comment Share on other sites More sharing options...
alekba Posted January 27, 2015 Report Share Posted January 27, 2015 vracaj topce bre, i to smesta.... :D bolji je. pa ono sto bi se reklo, slicni topovi su postojali. Gatling mozes negde drugde da stavis. Link to comment Share on other sites More sharing options...
Archangel Posted January 27, 2015 Report Share Posted January 27, 2015 Odlican ali ovde ovo zadnje .... Mnogo si ga uozbiljio.... Link to comment Share on other sites More sharing options...
sayoend Posted February 4, 2015 Author Report Share Posted February 4, 2015 ma nece biti takav :-) jel zna neko da li xrnomal cita editovane vertex normale Link to comment Share on other sites More sharing options...
sayoend Posted February 4, 2015 Author Report Share Posted February 4, 2015 Uradio sam low poly i chamfer ivica, smoothing group 1 pa get verts normals from face, i ponovo se vide seamovi u renderu. Ima li neki bolji/kvalitetniji nacin za hard surface bejkovanje normal mape, vise mi je dosadilo, stalno mi normal mapa pravi probleme... ili ja ocekujem nesto nemoguce ili ovaj max stvarno tupi Link to comment Share on other sites More sharing options...
Labicko Posted February 5, 2015 Report Share Posted February 5, 2015 ja sam sinoc ludio od normal mape dok nisam svatio da projection cage pravi problem. Na kraju sam morao da napravim promene na modelu da bi to ispalo kako valja. Ono sto trebas da pazis pored cage je i smoothing groups i da prema njima sredis unwrap (opet nesto sto sam naucio na tezi nacin), inace sinoc gledao neki tutorial tip dao konkretne primera gde se chamfer svih ivica ne isplati jer dobijes mnogo vise vertexa. I na kraju jos jedna stvar koja dosta pomaze, kada imas waves na linijama, ja sam se mucio da to popravljam pri bake, covek pokazao da se to resava mnogo brze u Photoshop sa smudge tool. I da ne zaboravim u scanline renderu, pod antialiasing filter izaberi opciju Catmul-Rom i pod global supresempler izaberi Hammerslay, kazu da ove opcije daju bolje rezultate nego default. Sve su ovo pocetnicke stvari (krenuo sam skoro da ucim game modeling), neznam na kom si ti nivou ali nadam se da ce ti nesto od onoga gore pomoci. Sto se tice tvog tenka gore, mislim da mi se vise svidjao na pocetku sa manje detalja, pogledaj u War Thunder Ground forces na njihove tenkove, dosta su dobro odradjeni sto se tice normal mapa i textura :) Link to comment Share on other sites More sharing options...
sayoend Posted February 11, 2015 Author Report Share Posted February 11, 2015 i meni je izgledao vise kartuni sa manje detalja, ali rekoh ajde da mu naguram sve sto moze da stane... evo low poly, odnosno za bejkovanje delovi, tek sada vidim prednji tocak sa unutrasnje strane nisam zavrsio i osovinu, i slem zaboravih da okacim. surtra ako Bog da unwrap i onda najlepsi deo haha :D koji ne mogu da docekam.. cilindri imaju vise poligona ali nisam hteo mnogo da ih "nauglim", i imacve oko 50 000 poligona, samo gusenice su oko 35 000, tako da cu da uradim i low low low verziju. mada ovo je vec low, ali ispade mnogo. Link to comment Share on other sites More sharing options...
sayoend Posted February 11, 2015 Author Report Share Posted February 11, 2015 Link to comment Share on other sites More sharing options...
sayoend Posted February 11, 2015 Author Report Share Posted February 11, 2015 ovo za photoshop i za smoothing groups sam znao, a za ova podesavanja sam i ja tek skoro video na nekom forumu dok sam trazio "resenja" mada smoothing groups nisam nesto praktikovao, recimo onaj avion sam bejkovao sve na 1, i dok se u recimo Mudboxu vidi sugavo, u UDK izgleda ok. imao sam neko ubedjenje da je bolje sa sto manje seamova, zbog teksturisanja, ali izgleda da ipak mora da se secka po smoothing group-ama (zahvaljujem za tut) Link to comment Share on other sites More sharing options...
sayoend Posted February 11, 2015 Author Report Share Posted February 11, 2015 sve je sa jednom sg i funkcionise super osim naravno u mudboxu, vide se linije neke budjave citam da je za maju laksa situacija sto se tice normal mape? Link to comment Share on other sites More sharing options...
sayoend Posted February 26, 2015 Author Report Share Posted February 26, 2015 Normal mapa i low poly Link to comment Share on other sites More sharing options...
sayoend Posted March 4, 2015 Author Report Share Posted March 4, 2015 ostaje samo jos AO i detalji na teksturi. Link to comment Share on other sites More sharing options...
sayoend Posted March 4, 2015 Author Report Share Posted March 4, 2015 Link to comment Share on other sites More sharing options...
sayoend Posted March 4, 2015 Author Report Share Posted March 4, 2015 ostade mi nisan plave boje haha :-) Link to comment Share on other sites More sharing options...
sayoend Posted August 7, 2015 Author Report Share Posted August 7, 2015 seo sam danas za komp posle ne znam ni ja koliko :-) , pa rekoh da zavrsim tenk... verovatno necu nista vise raditi na njemu. Link to comment Share on other sites More sharing options...
sayoend Posted September 21, 2015 Author Report Share Posted September 21, 2015 evo jedna handpainted tekstura za novu scenu koju pravim. trebalo mi je nekih dva sata posto sam prebaciovao sa moba na komp sto puta... moram da uzmem neki tablet pod hitno. <_< 512x512 je za sada ali cu je smanjiti na 256 ili 128 posto je za mobile game.. mozda i 64 Link to comment Share on other sites More sharing options...
sayoend Posted September 21, 2015 Author Report Share Posted September 21, 2015 128 radi posao Link to comment Share on other sites More sharing options...
sayoend Posted February 3, 2016 Author Report Share Posted February 3, 2016 malo da se odmorim od sci fi Link to comment Share on other sites More sharing options...
ReMeDy_ Posted February 3, 2016 Report Share Posted February 3, 2016 ODLICNA CHIZMA! oh wait... Link to comment Share on other sites More sharing options...
sayoend Posted February 3, 2016 Author Report Share Posted February 3, 2016 i lici sa svih strana na cizmu haha Bice modular sa jos nekih 5-6 modela pa ce valjda biti i sa stiklom Link to comment Share on other sites More sharing options...
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