Jump to content

[Rad] Blender 2.5


morder
 Share

Recommended Posts

Moze jedno pitanje

 

Ovo sam napravio u Blenderu al Internal je u pitanju

Zanima me kako da dobijem ovaj plavi efekat "Color Balance" u Cycle , koliko sam ukapirao nije isto za Cycle i Internal

Hvala svima koji odgovore ;)

1394982436-1500-x-844px-untitled.png

Link to comment
Share on other sites

  • Replies 612
  • Created
  • Last Reply

Top Posters In This Topic

Ma nije ga blokirao Sony, bar ja mislim da Sony nema puno veze sa ovim, pa nisu toliki idioti .... Nego YT ima automatizovan sistem koji proverava sadrzaj i posto je Sony koristio Sintel u nekim svojim promocijama gupi YT je to razumeo kao copyright problem i blokirao. Google cuva svoje dupe.

Link to comment
Share on other sites

retko kada se nesto skida, ukoliko to neko ne zatrazi, inace po automatizmu 99% Yu tuba bi otislo. Znas, po zakonu u pozadini ne smes da imas ni muziku, sliku ( sa radija ili tv-a ), na koju nemas pravo... ako gledas u dlaku. Uostalom lepo pise da su iz Sonija trazili, sad kako i zasto drugo je pitanje. Po automatizmu stvar se skida kada neko zatrazi, niko nema vremena da se bakce sa proveravanjem opravdanosti.

Link to comment
Share on other sites

  • 1 month later...

Može molim vas da mi netko pomogne , zaglavio sam :)

Dodao sam plane , na njega ParticleSystem i odabrao "hair", zatim sam stavio Displace modifaer na plane ali trava mi nije na zemlji , evo slika

 

 

 

1401981080-1384-x-841px-Screenshot_9.png

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...
  • 2 months later...

Viewport project – targets, current state of the code

 

* Performance improvement in viewport drawing, allowing greater vertex counts

* Shader driven drawing – custom/user driven or automatic for both internal materials and postprocessing in viewport (includes eye candy targets such as HDR viewport, lens flares, PBR shaders, depth of field)

* Portability of drawing code – this should allow us to switch with as little pain as possible to future APIs and devices such as OpenGLES compatible devices

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...